Clash of Blood
Roleplay purposes only, all rights reserved to KOLDOVSTORETZ ACADEMY
2025

Clash of Blood, or Stolknoveniye Krovi (столкновение крови), is a formalized magical duel arena administered under the authority of Koldovstoretz Academy, a leading institution in the study and discipline of the arcane arts.Originally designed as a controlled environment for regulated magical combat, Clash of Blood now functions as an officially recognized dueling forum. It is open not only to current students, but also to academy alumni, staff, affiliated scholars, and local magical residents with proper clearance. The arena provides a space focused on technical precision, strategic execution, and ethical engagement.Duels are held within the designated combat chambers located beneath the academy’s central training complex. These chambers are reinforced with multi-layered shielding wards, observation enchantments, and safety protocols overseen by the Office of Magical Discipline.Duel Schedule:
- Mondays and Fridays at 10:00, 12:00, and 15:00 UTC+7
- Saturdays at 12:00, 14:00, 16:00, and 19:00 UTC+7All matches are supervised by certified adjudicators, and participants are expected to adhere to the institution’s Regulations for Ethical Combat and Spellwork, including limitations on irreversible curses and destabilizing enchantments. Outcomes are recorded for academic evaluation, rankings, and historical documentation.More than a competition, Clash of Blood is a rigorous academic exercise— a space where magical theory meets live application, and where participants refine their command of power, control, and composure under pressure.To engage in this arena is to accept the terms set by the academy and the duel itself. One enters the circle with full awareness that the course of fate is cast in the moment of confrontation.
Roleplay purposes only, all rights reserved to KOLDOVSTORETZ ACADEMY
2025
System and rules
- Duel Phases: Each month is divided into three phases, with each phase lasting one week:
a. Week 1 (Phase 1): Students must duel against their seniors or Masters.b. Week 2 (Phase 2): Students may duel classmates of the same level.c. Week 3 (Phase 3): Group duels (2 vs. 2) begin.
- Turn Timing: The maximum interval between turns is 5 minutes. If a participant exceeds this time limit, they are automatically considered to have forfeited the match.- Duel Frequency: Each individual may duel up to twice per day or week, with a minimum one time slot break between matches.- Spells and Equipment: Duels must use officially approved spells. The complete spell list can be viewed here.- In addition, participants are permitted to bring a maximum of two items or potions (purchased legally through Bestiary of Shadows and/or Tailor or Stars and Wands), each of which must have a minimum of two weeks remaining before its expiration date.- Starting Conditions: Each duelist begins with 40 HP. HP is reduced according to the damage received from enemy spells or effects.- Rewards: The winning party (individual or team) will receive 100Z, 40U and 1 item or potion, subject to availability.
Roleplay purposes only, all rights reserved to KOLDOVSTORETZ ACADEMY
2025
Reservation Info
- Duel Registration: Before duelling, participants must reply the announcement on Clash of Blood’s account. Then, the staff will guide the participant to the next step: submitting a reservation form and confirming their registration in the specified section. After processing, a duel permit will be sent via DM by a staff member.
Notes: It’s a first-come-first-serve basis.- Supervision: Each duel is monitored by one staff member, who is responsible for tracking HP deductions, spell usage, and rule enforcement.For head thread and duel, please use this format.
Roleplay purposes only, all rights reserved to KOLDOVSTORETZ ACADEMY
2025
Format Head Thread:
- 1 vs 1 :
@ your usn vs @ their usn
(Place)
cc. @KLDVBATTLE (text/tag on the picture)- 2 vs 2
@ your usn @ your team
vs
@thier usn @ their team
(place)
cc. @KLDVBATTLE (text/tag on the picture)Duel format click here.
Roleplay purposes only, all rights reserved to KOLDOVSTORETZ ACADEMY
2025
There are 2 (two) format to use for dueling, depends on the phase on each week.
- 1 vs 1
- 2 vs 2- 1 vs 1
A:🩸40 HP
(Spell); - (HP @B)
“(Dialog)”B:🩸(HP left)
(Spell); - (HP @A)
“(Dialog)”- 2 (AB) vs 2 (CD)
A:🩸40 HP
(Spell); - (HP @C/D)
“(Dialog)”C:🩸(HP)
(Spell); - (HP @A/B)
“(Dialog)”B:🩸(HP)
(Spell) ; - (HP @C/D)
“(Dialog.)”D:🩸(HP)
(Spell); - (HP @A/B)
“(Dialog)”Example click here.
Roleplay purposes only, all rights reserved to KOLDOVSTORETZ ACADEMY
2025
DIRECT ATTACK
| Spell Name | Category | Effect | Impact | Special notes |
|---|---|---|---|---|
| Zmey Gorynych | Direct Attack | Three dragon heads attack the enemy | -10 HP | One time use |
| Razrushai | Direct Attack | Destroys the enemy’s Shield | -5 HP | Cannot be used if the enemy has no Shield. One time use |
| Kroverez | Direct Attack | Deep wound | Reduces -3 HP for 2 turns. Effect ends on the third turn | Can only be healed with a potion. Cannot be reused |
| Vzryvnovolna | Direct Attack | Enemy is knocked away | -5 HP | 2 turn cooldown |
| L'dyanoy Vzryv | Direct Attack | Ice explosion | -3 HP | |
| Ognestroka | DIrect Attack | Fire shot | -2 HP to enemy or destroys their item |
DEFENSE
| Spell Name | Category | Effect | Impact | Special notes |
|---|---|---|---|---|
| Zashchita | Defense | Standard shield | Shield you once | Single use only, must be used before your enemy's turn. |
| Ledyanoy Shchit | Defense | Ice shield | Shield you for 2 turns | Single use only, must be used before your enemy's turn. |
| Smeshilka | Defense | Causes the enemy to skip 1 turn. | You can attack twice in a row | Single use only, must be used before your enemy's turn. |
FIELD CONTROL
| Spell Name | Category | Effect | Impact | Special notes |
|---|---|---|---|---|
| T’mitsa | Field Control | Blinding flash of light that blinds the enemy. | Enemy skips 1 turn. | Single use only. |
Roleplay purposes only, all rights reserved to KOLDOVSTORETZ ACADEMY
2025
